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PLAYER EDITION · CURRENT RULES

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A local guide to the current match rules, card types, resources, abilities, and story modes. Rules and access can vary with the build; in-game card text and current menus remain the final reference.

01 / START HERE

First Match: Rules & Mechanics

Win conditions, opening hand, turn order, battlefield, and paying for cards.

02 / THE DECK

Card Types

Units, Spells, Artifacts, Secrets, Domains, and Heroes.

03 / READ THE CARD

Card Stats

Costs, stats, keywords, and what those numbers tell you.

04 / PAY THE COST

Elemental Aeon

Six elemental pools and how fixed, generic, and paired costs work.

05 / IN THE MATCH

Card Mechanics & Rules

Timing windows, ability patterns, combat choices, and effects.

06 / YOUR LEADER

Hero Cards

Affinity, Hero Power, Resolve, and collection Limit Break rank.

07 / ABILITY INDEX

Static Abilities

Continuous, combat, avoidance, and traversal abilities.

08 / ABILITY INDEX

Triggered Abilities

Events that make card abilities happen.

09 / THE STORY

Campaign Mode

Branching routes through the Hamsterdam Chronicles, beginning in Hamsterdam and opening onto a wider multiverse.

10 / OTHER ENCOUNTERS

Side Modes & Mini-Games

Rift Survival, Fatal Flurry, and Campaign Brawler encounters.