PLAYER EDITION · CURRENT RULES
Pick a page.
Make a play.
A local guide to the current match rules, card types, resources, abilities, and story modes. Rules and access can vary with the build; in-game card text and current menus remain the final reference.
First Match: Rules & Mechanics
Win conditions, opening hand, turn order, battlefield, and paying for cards.
02 / THE DECKCard Types
Units, Spells, Artifacts, Secrets, Domains, and Heroes.
03 / READ THE CARDCard Stats
Costs, stats, keywords, and what those numbers tell you.
04 / PAY THE COSTElemental Aeon
Six elemental pools and how fixed, generic, and paired costs work.
05 / IN THE MATCHCard Mechanics & Rules
Timing windows, ability patterns, combat choices, and effects.
06 / YOUR LEADERHero Cards
Affinity, Hero Power, Resolve, and collection Limit Break rank.
07 / ABILITY INDEXStatic Abilities
Continuous, combat, avoidance, and traversal abilities.
08 / ABILITY INDEXTriggered Abilities
Events that make card abilities happen.
09 / THE STORYCampaign Mode
Branching routes through the Hamsterdam Chronicles, beginning in Hamsterdam and opening onto a wider multiverse.
10 / OTHER ENCOUNTERSSide Modes & Mini-Games
Rift Survival, Fatal Flurry, and Campaign Brawler encounters.