WHAM! BAM! STUDIOS / FIRST PROJECT / HAM-HAM! IS IN DEVELOPMENT

A tactical card brawler from WHAM! BAM! Studios

Shuffle up.
Break the pattern.

WHAM! BAM! HAM-HAM! brings elemental strategy, lane-by-lane tactics, and a story that doesn't stay at the card table.

In development2–4 player match format
01 Pick your Hero 02 Play the lanes 03 World archive
FROM THE STUDIOLATEST UPDATES

BUILDS, BATTLES & BEHIND THE SCENES

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THE FIRST PROJECT01 — 03

READ THE BOARD. MAKE YOUR MOVE.

Small cards.
Big consequences.

Bring a Hero, shape a deck, and make every turn count. This is a positional battlefield: where a card stands can matter just as much as what it does.

01 / LEAD

Your Hero.
Your whole plan.

Your Hero brings elemental affinity and a signature power. Protect them—when your Hero falls, you’re out.

02 / POSITION

Own the lane.
Change the fight.

Units attack and block across a field of lanes and positions. Range, movement, and card abilities make placement matter.

03 / RESOURCE

Spend your
Aeon wisely.

Generate elemental Aeon and use it to play cards and abilities. Unspent Aeon doesn’t carry over.

AEON AT A GLANCE

Casting cost glyphs

These symbols appear in card costs. Check the cost, then generate Aeon to play your card.

  • Generic
  • Fire
  • Water
  • Earth
  • Air
  • Light
  • Dark

Win condition: protect your Hero and outlast the opposition. In a standard match, the last Hero standing wins. For turn order and rules, start with the First Match guide .

BEYOND THE BATTLEFIELD

A STORY IN VOLUMES

One map.
Many ways through.

Campaign Mode is the story journey through the Hamsterdam Chronicles, told in graphic-novel volumes. The story begins in Hamsterdam and quickly opens onto a wider multiverse of mayhem. Each chapter opens into a branching route: take on battles, visit vendors, find treasure, meet story events, and work your way toward the boss.

Some routes take a side-scrolling detour into a Brawler encounter. Different challenge, same world—because a good story occasionally needs to throw a punch. The first expansion, Multiverse of Mayhem, will take the story further into the multiverse.

Campaign chapters and other modes may vary by build or server. Current in-game menus and rules are the source of truth.

THE ELEMENTAL SPECTRUM06 FORCES

SIX ELEMENTS · ONE SHARED TABLE

Find your
kind of chaos.

Each Element has a broad design identity—not a rule every card has to obey. When in doubt, the card text gets the final word.

ELEMENT 01

Fire

Accelerates

ELEMENT 02

Water

Adapts

ELEMENT 03

Earth

Commits

ELEMENT 04

Air

Moves

ELEMENT 05

Light

Protects

ELEMENT 06

Dark

Manipulates

Not the same wallet: Aeon is temporary energy spent during a match. Elemental Shards are collection currency between matches.

WHAM! BAM! StudiosINDEPENDENT GAME STUDIO

MAKE A LITTLE NOISE.

Worlds worth
getting lost in.

WHAM! BAM! Studios makes room for expressive characters, strategic systems, and stories that get a little weird. HAM-HAM! is our first project—and this is the start of its world.

Read the development log

YOUR FIRST TURN STARTS HERE

New to the table?
We saved you a seat.

Open the player guide

A PASSION PROJECT, BUILT TOGETHER

Help bring
the vision to life.

Come build with us