WHAM! BAM! STUDIOS / LET’S BUILD HAM-HAM! TOGETHER

An invitation to make something together

A passion project.
A shared adventure.

WHAM! BAM! HAM-HAM! is a passion project: an independent tactical card brawler with a world, characters, and gameplay built to be fun and surprising. I’d love to bring together a few like-minded, passionate people to help bring that vision to life and build a game we can all be proud of.

Whether you have years of experience or simply a skill and enthusiasm you’d like to share, there may be a way for us to make something better together.

Explore ways to contribute

BRING YOUR KIND OF MAGIC

A few ways
to build together.

These are just starting points, not job descriptions. Tell us what you enjoy, what you’d like to try, and what feels manageable for you.

01 / VISUALS

2D Artist

Help shape the people, creatures, and places of the Hamsterdam Chronicles.

Could include

  • Character or creature concepts
  • Card and promotional illustrations
  • Small icons, emblems, or visual polish
02 / SOUND

Audio Designer

Make each draw, clash, spell, and menu action feel like it has a little more punch.

Could include

  • Interface and gameplay sound effects
  • Audio feedback for combat and abilities
  • Music or atmosphere sketches
03 / WEB & WORDS

Web Design / Content

Help the website and player-facing information stay clear, useful, and worth exploring.

Could include

  • Web layout and usability improvements
  • Editing guides, news, and game copy
  • Keeping content organized and current
04 / PLAYTESTING

QA Game Tester

Play the builds, spot rough edges, and help us understand what feels great—or confusing.

Could include

  • Trying specific features or match flows
  • Writing clear, reproducible bug reports
  • Sharing usability and balance observations

A PASSION PROJECT, BUILT TOGETHER

Good people.
Good collaboration.

This is a volunteer passion project, not a salaried role. Before we start, we’ll talk openly about the scope, time commitment, attribution, and how contributions may be used. No pressure to overcommit; a small contribution can still make a real difference.

  • We’ll find a piece of work that fits your interests and the time you actually have.
  • You don’t need a perfect résumé—curiosity, care, and clear communication count for a lot.
  • Different experience levels and backgrounds are welcome. The goal is to learn from each other and make the game better.

Have another idea? Narrative, accessibility feedback, community support, and other skills are welcome too. This vision has room for more than one kind of contributor.

IF THIS SOUNDS LIKE YOUR KIND OF THING

Let’s bring it
to life together.

If you’d like to be part of it, send me a note about what interests you, what you’d enjoy contributing, and the time you’d feel comfortable offering. We can talk about the project and see if there’s a good fit—no pressure to take on more than works for you.

Email us about joining in

joinus.whambam@gmx.com

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