October 17, 2026
A Clearer HUD, Livelier Effects, and Cards That Stay Put
October 17 brought a fuller Prototype Match HUD, reusable sprite-sheet animation support, and clearer tapped-card feedback to CardBrawler.
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FROM THE STUDIO · BUILDS, BATTLES & BEHIND THE SCENES
Notes from the development of WHAM! BAM! HAM-HAM! and CardBrawler.
October 17, 2026
October 17 brought a fuller Prototype Match HUD, reusable sprite-sheet animation support, and clearer tapped-card feedback to CardBrawler.
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October 14–16 brought clearer battlefield lanes, a livelier Prototype Match screen, a more responsive opponent, and sharper atlas-driven card feedback to CardBrawler.
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An October 12 CardBrawler update on shared match interactions, clearer combat cues, activity tracking, and rendering polish.
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A CardBrawler update on combat keywords, phase-skipping card actions, and the first shared match interaction tools.
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A player-first guide to WHAM! BAM! HAM-HAM! is now available, covering matches, Campaign Mode, side modes, cards, Heroes, and collections.
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The WHAM! BAM! DevLog opens as a home for progress, experiments, and decisions behind the game.
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